COURSE INTRODUCTION AND APPLICATION INFORMATION


Course Name
Multimedia I
Code
Semester
Theory
(hour/week)
Application/Lab
(hour/week)
Local Credits
ECTS
MGT 205
Fall
3
0
3
3
Prerequisites
None
Course Language
Turkish
Course Type
Required
Course Level
Short Cycle
Mode of Delivery -
Teaching Methods and Techniques of the Course
Course Coordinator -
Course Lecturer(s)
Assistant(s) -
Course Objectives
Learning Outcomes The students who succeeded in this course;
  • will be able to comprehend the importance of animated and interactive media
  • will be able to use fundamental techniques of animated and interactive media
  • will be able to decide how to change creative thoughts and ideas to application
  • will be able to solve design problem in digital media
  • will be able to design project process from idea to application
Course Description
Related Sustainable Development Goals

 



Course Category

Core Courses
X
Major Area Courses
Supportive Courses
Media and Managment Skills Courses
Transferable Skill Courses

 

WEEKLY SUBJECTS AND RELATED PREPARATION STUDIES

Week Subjects Required Materials
1 Introduction
2 Project 1: The Mirror Project, Multimedia applications Multimedya ve Görsel Tasarım Ayten Öztürk , Dr. Serkan Perkmen Chapter:1
3 Deadline for Project 1: The Mirror Project Multimedya ve Görsel Tasarım Ayten Öztürk , Dr. Serkan Perkmen Chapter:2
4 Introduction to Stop Motion Homework
5 Project 2: Stop Motion Project (3People-Group Project) Multimedya ve Görsel Tasarım Ayten Öztürk , Dr. Serkan Perkmen Chapter:3
6 Project 2: Stop Motion Computer editing Multimedya ve Görsel Tasarım Ayten Öztürk , Dr. Serkan Perkmen Chapter:4
7 Project 2: Stop Motion, Presentations and discussion Application
8 Project 3 (Midterm Project): Introduction and theoretical presentation Multimedya ve Görsel Tasarım Ayten Öztürk , Dr. Serkan Perkmen Chapter:5
9 Project 3 progress Multimedya ve Görsel Tasarım Ayten Öztürk , Dr. Serkan Perkmen Chapter:6
10 Project 3: Deadline Multimedya ve Görsel Tasarım Ayten Öztürk , Dr. Serkan Perkmen Chapter:7
11 Installation and Multimedia relationship Multimedya ve Görsel Tasarım Ayten Öztürk , Dr. Serkan Perkmen Chapter:8
12 Project 3: Installation and Multimedia, application Application
13 Project 3: Presentation and Discussion Multimedya ve Görsel Tasarım Ayten Öztürk , Dr. Serkan Perkmen Chapter:9
14 Introduction to Final project Project presentation
15 Final project deadline
16 Evaluation
Course Notes/Textbooks
  • Multimedya ve Görsel Tasarım, Ayten Öztürk, Serkan Pekmen
  • The Art and Science of Digital Composting, Ron Brinkman
  • Film Directing: Shot by Shot Visualizing from Concept to Screen, Steward D. Katz
  • Görmek ve Fark Etmek, Alain de Botton,
  • Görme Biçimleri, John Berger
Suggested Readings/Materials

 

EVALUATION SYSTEM

Semester Activities Number Weigthing
Participation
1
20
Laboratory / Application
Field Work
Quizzes / Studio Critiques
Portfolio
Homework / Assignments
Presentation / Jury
Project
3
30
Seminar / Workshop
Oral Exam
Midterm
1
20
Final Exam
1
30
Total

Weighting of Semester Activities on the Final Grade
5
70
Weighting of End-of-Semester Activities on the Final Grade
1
30
Total

ECTS / WORKLOAD TABLE

Semester Activities Number Duration (Hours) Workload
Course Hours
(Including exam week: 16 x total hours)
16
3
48
Laboratory / Application Hours
(Including exam week: 16 x total hours)
16
Study Hours Out of Class
0
Field Work
Quizzes / Studio Critiques
Portfolio
Homework / Assignments
Presentation / Jury
Project
3
5
Seminar / Workshop
Oral Exam
Midterms
1
5
Final Exams
1
5
    Total
73

 

COURSE LEARNING OUTCOMES AND PROGRAM QUALIFICATIONS RELATIONSHIP

#
Program Competencies/Outcomes
* Contribution Level
1
2
3
4
5
1

To know problem solving in the field of graphic design, to have an analytical and holistic view

X
2

To constantly renew and improve the knowledge and skills which gained in the field of graphic design. To have the principle of lifelong learning.

X
3

To improve the design skills by analyzing national and international studies and produced design products. To apply these inferences in their own designs.

X
4

Taking responsibility as an individual and as a team member. To work effectively and efficiently in accordance with open minded and collective work.

X
5

To have design awareness and responsibility in their own field. To pass this awareness to all common stakeholders.  

X
6

To have a good knowledge of technology in their profession. To try to continuously increase this competence.

X
7

As an individual who has been professionally trained in design and art, to have the desire to raise awareness in these matters and to enlighten his/her environment.

X
8

To be conscious of the contribution of his/her work make to the nation. To reflect the feeling of social belonging to his/her work.

X
9

To become a creative and productive artist/designer candidate.

X

*1 Lowest, 2 Low, 3 Average, 4 High, 5 Highest